<svelte:boundary>
<svelte:boundary onerror={handler}>...</svelte:boundary>This feature was added in 5.3.0
Boundaries allow you to 'wall off' parts of your app, so that you can:
- provide UI that should be shown when
awaitexpressions are first resolving - handle errors that occur during rendering or while running effects, and provide UI that should be rendered when an error happens
If a boundary handles an error (with a failed snippet or onerror handler, or both) its existing content will be removed.
Errors occurring outside the rendering process (for example, in event handlers or after a
setTimeoutor async work) are not caught by error boundaries.
Properties
For the boundary to do anything, one or more of the following must be provided.
pending
This snippet will be shown when the boundary is first created, and will remain visible until all the await expressions inside the boundary have resolved (demo):
<svelte:boundary>
<p>{await delayed('hello!')}</p>
{#snippet pending()}
<p>loading...</p>
{/snippet}
</svelte:boundary>The pending snippet will not be shown for subsequent async updates — for these, you can use $effect.pending().
In the playground, your app is rendered inside a boundary with an empty pending snippet, so that you can use
awaitwithout having to create one.
failed
If a failed snippet is provided, it will be rendered when an error is thrown inside the boundary, with the error and a reset function that recreates the contents (demo):
<svelte:boundary>
<FlakyComponent />
{#snippet failed(error, reset)}
<button onclick={reset}>oops! try again</button>
{/snippet}
</svelte:boundary>As with snippets passed to components, the
failedsnippet can be passed explicitly as a property...<svelte:boundary {failed}>...</svelte:boundary>...or implicitly by declaring it directly inside the boundary, as in the example above.
onerror
If an onerror function is provided, it will be called with the same two error and reset arguments. This is useful for tracking the error with an error reporting service...
<svelte:boundary onerror={(e) => report(e)}>
...
</svelte:boundary>...or using error and reset outside the boundary itself:
<script>
let error = $state(null);
let reset = $state(() => {});
function onerror(e, r) {
error = e;
reset = r;
}
</script>
<svelte:boundary {onerror}>
<FlakyComponent />
</svelte:boundary>
{#if error}
<button onclick={() => {
error = null;
reset();
}}>
oops! try again
</button>
{/if}If an error occurs inside the onerror function (or if you rethrow the error), it will be handled by a parent boundary if such exists.
Using transformError
By default, error boundaries have no effect on the server — if an error occurs during rendering, the render as a whole will fail.
Since 5.51 you can control this behaviour for boundaries with a failed snippet, by calling render(...) with a transformError function.
If you're using Svelte via a framework such as SvelteKit, you most likely don't have direct access to the
render(...)call — the framework must configuretransformErroron your behalf. SvelteKit will add support for this in the near future, via thehandleErrorhook.
The transformError function must return a JSON-stringifiable object which will be used to render the failed snippet. This object will be serialized and used to hydrate the snippet in the browser:
import { function render<Comp extends SvelteComponent<any> | Component<any>, Props extends ComponentProps<Comp> = ComponentProps<Comp>>(...args: {} extends Props ? [component: Comp extends SvelteComponent<any> ? ComponentType<Comp> : Comp, options?: {
props?: Omit<Props, "$$slots" | "$$events">;
context?: Map<any, any>;
idPrefix?: string;
csp?: Csp;
transformError?: (error: unknown) => unknown | Promise<unknown>;
}] : [component: Comp extends SvelteComponent<any> ? ComponentType<Comp> : Comp, options: {
props: Omit<Props, "$$slots" | "$$events">;
context?: Map<any, any>;
idPrefix?: string;
csp?: Csp;
transformError?: (error: unknown) => unknown | Promise<unknown>;
}]): RenderOutput
Only available on the server and when compiling with the server option.
Takes a component and returns an object with body and head properties on it, which you can use to populate the HTML when server-rendering your app.
render } from 'svelte/server';
import type App = SvelteComponent<Record<string, any>, any, any>
const App: LegacyComponentType
App from './App.svelte';
const { const head: stringHTML that goes into the <head>
head, const body: stringHTML that goes somewhere into the <body>
body } = await render<SvelteComponent<Record<string, any>, any, any>, Record<string, any>>(component: ComponentType<SvelteComponent<Record<string, any>, any, any>>, options?: {
props?: Omit<Record<string, any>, "$$slots" | "$$events"> | undefined;
context?: Map<any, any>;
idPrefix?: string;
csp?: Csp;
transformError?: ((error: unknown) => unknown | Promise<unknown>) | undefined;
} | undefined): RenderOutput
Only available on the server and when compiling with the server option.
Takes a component and returns an object with body and head properties on it, which you can use to populate the HTML when server-rendering your app.
render(const App: LegacyComponentTypeApp, {
transformError?: ((error: unknown) => unknown | Promise<unknown>) | undefinedtransformError: (error: unknownerror) => {
// log the original error, with the stack trace...
var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
error(error: unknownerror);
// ...and return a sanitized user-friendly error
// to display in the `failed` snippet
return {
message: stringmessage: 'An error occurred!'
};
};
});If transformError throws (or rethrows) an error, render(...) as a whole will fail with that error.
Errors that occur during server-side rendering can contain sensitive information in the
messageandstack. It's recommended to redact these rather than sending them unaltered to the browser.
If the boundary has an onerror handler, it will be called upon hydration with the deserialized error object.
The mount and hydrate functions also accept a transformError option, which defaults to the identity function. As with render, this function transforms a render-time error before it is passed to a failed snippet or onerror handler.
Edit this page on GitHub llms.txt